
80/100
Critic score1 critic
- First release
- Apr 14, 2000
- Publisher
- Sony Online Entertainment
- Genres
- Role-playing (RPG) · Open world, Fantasy, Stealth
- Platforms
- PC (Microsoft Windows)
Also known as EQ RoK
Attributes
No Attributes added.
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Release dates
- PC (Microsoft Windows)
- Apr 14, 2000
- PC (Microsoft Windows)
- Apr 28, 2000
- Age ratings
- PEGI 18
- Game modes
- Massively Multiplayer Online (MMO)
- Perspective
- Third person
- External links
- Wikipedia (opens in a new tab)Official site (opens in a new tab)Fandom (opens in a new tab)
- Keywords
- pirates, ghosts, assassin, martial arts, hunting
… All 227
, martial arts, hunting, exploration, bloody, wizards, disease, training, vampire, murder, magic, grinding, guild, construction, artifacts, fishing, crafting, death, military, elves, archery, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, war, steam, fairy, bird, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, snow, torture, tank, mud, slavery, racism, teleportation, economy, billiards, singing, dwarves, resurrection, good vs evil, swimming, day/night cycle, giants, alchemy, warriors, gods, meditation, trolls, mosquito, boss fight, trainer, ogres, necromancy, anthropomorphism, throwing weapons, rhinoceros, spider, attributes, rivaling factions, customizable characters, customization, leveling up, gorilla, mind control, human, polygonal 3d, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, goblins, skeletons, rat, party system, active ability, wasd movement, non-player character, corpse, bards, falling damage, treasure chest, alligator, moral decisions, side quests, pick your gender, royalty, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, walking through walls, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, yeti, respawning, robbery, bread, law, commerce, atheism, theft, real-time waiting, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, elementals, tentacles, disorientation, temporary invincibility, never-ending, merchants, reptilian humanoid, chessboard, multiple enemy boss fights, particle system, summoners, camera control, beetle, fetch quests, mana, super speed, villain turned good, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, fire manipulation, paladins, runes, gnome, pickpocketing, dual wielding, lock picking, fireworks, basilisks, optional lore, severed limbs, barbarians, musicians, monster capturing, heal over time, optional objective, text dialogue, status effects, dark elves, invented language, playing dead, moving bodies, swarming enemies, movement penalty, two-handed weapons, moat, hidden room, sea monster, bartender, persistent world, shaman, tribe, raiding, bounty hunting, crowd control, supply and demand, adamantium, conjuration, horse archery, rangers, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, ancient curse, level by doing, lunar cycle, dragon kill points, platinum, phylactery, neutral, nocturnality











