EverQuest: The Ruins of Kunark cover
SeriesEverQuest

EverQuest: The Ruins of Kunark

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Critic score1 critic
First release
Apr 14, 2000
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

The Ruins of Kunark is the first expansion released for the EverQuest franchise.

Also known as EQ RoK

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Apr 14, 2000
PC (Microsoft Windows)
Apr 28, 2000
Age ratings
PEGI 18
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
pirates, ghosts, assassin, martial arts, hunting
… All 227, exploration, bloody, wizards, disease, training, vampire, murder, magic, grinding, guild, construction, artifacts, fishing, crafting, death, military, elves, archery, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, war, steam, fairy, bird, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, snow, torture, tank, mud, slavery, racism, teleportation, economy, billiards, singing, dwarves, resurrection, good vs evil, swimming, day/night cycle, giants, alchemy, warriors, gods, meditation, trolls, mosquito, boss fight, trainer, ogres, necromancy, anthropomorphism, throwing weapons, rhinoceros, spider, attributes, rivaling factions, customizable characters, customization, leveling up, gorilla, mind control, human, polygonal 3d, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, goblins, skeletons, rat, party system, active ability, wasd movement, non-player character, corpse, bards, falling damage, treasure chest, alligator, moral decisions, side quests, pick your gender, royalty, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, walking through walls, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, yeti, respawning, robbery, bread, law, commerce, atheism, theft, real-time waiting, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, elementals, tentacles, disorientation, temporary invincibility, never-ending, merchants, reptilian humanoid, chessboard, multiple enemy boss fights, particle system, summoners, camera control, beetle, fetch quests, mana, super speed, villain turned good, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, fire manipulation, paladins, runes, gnome, pickpocketing, dual wielding, lock picking, fireworks, basilisks, optional lore, severed limbs, barbarians, musicians, monster capturing, heal over time, optional objective, text dialogue, status effects, dark elves, invented language, playing dead, moving bodies, swarming enemies, movement penalty, two-handed weapons, moat, hidden room, sea monster, bartender, persistent world, shaman, tribe, raiding, bounty hunting, crowd control, supply and demand, adamantium, conjuration, horse archery, rangers, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, ancient curse, level by doing, lunar cycle, dragon kill points, platinum, phylactery, neutral, nocturnality

At a Glance

Critic Score
80