EverQuest: Dragons of Norrath cover
SeriesEverQuest

EverQuest: Dragons of Norrath

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Critic score1 critic
First release
Feb 15, 2005
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

Dragons of Norrath is the ninth expansion for the popular MMORPG franchise, EverQuest.

Also known as EQ DoN

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Feb 15, 2005
Age ratings
PEGI 18
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
ghosts, assassin, martial arts, hunting, exploration
… All 209, orcs, bloody, wizards, disease, training, murder, magic, grinding, guild, artifacts, summoning support, fishing, crafting, death, elves, horse, archery, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, war, undead, online, traps, artificial intelligence, sacrifice, revenge, dancing, snow, wolf, torture, tank, mud, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, good vs evil, swimming, day/night cycle, giants, alchemy, warriors, gods, meditation, trolls, horse riding, boss fight, trainer, ogres, necromancy, digital distribution, anthropomorphism, throwing weapons, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, human, polygonal 3d, color customization, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, skeletons, party system, active ability, wasd movement, non-player character, corpse, leopard, bards, escort mission, falling damage, treasure chest, character creation, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, floating island, bread, commerce, atheism, bribery, theft, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, disorientation, temporary invincibility, never-ending, merchants, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, fetch quests, mana, rivalry, planet, weapon modification, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, runes, gnome, pickpocketing, lock picking, fireworks, basilisks, optional lore, barbarians, musicians, monster capturing, heal over time, optional objective, text dialogue, status effects, cartography, dark elves, invented language, moving bodies, berserkers, swarming enemies, movement penalty, two-handed weapons, hidden room, persistent world, shaman, raiding, bounty hunting, crowd control, corruption, supply and demand, conjuration, horse archery, rangers, illusion, passive ability, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, level by doing, lunar cycle, dragon kill points, custom ui, platinum, phylactery, neutral, nocturnality

At a Glance

Critic Score
80