EverQuest: The Serpent's Spine cover
SeriesEverQuest

EverQuest: The Serpent's Spine

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First release
Sep 19, 2006
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

The Serpent's Spine is the twelfth expansion to the popular MMORPG franchise, EverQuest.

Also known as EQ TSS

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Sep 19, 2006
Age ratings
PEGI 18
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
ghosts, assassin, martial arts, hunting, exploration
… All 220, orcs, bloody, disease, training, murder, magic, grinding, guild, artifacts, summoning support, fishing, crafting, death, elves, horse, archery, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, war, steam, bird, undead, online, traps, artificial intelligence, sacrifice, conspiracy, revenge, dancing, snow, wolf, snake, tank, mud, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, swimming, bats, day/night cycle, alchemy, warriors, gods, meditation, trolls, horse riding, boss fight, trainer, ogres, necromancy, digital distribution, anthropomorphism, throwing weapons, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, human, polygonal 3d, color customization, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, goblins, skeletons, party system, active ability, wasd movement, non-player character, corpse, centaurs, leopard, bards, falling damage, treasure chest, character creation, alligator, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, robbery, bread, law, commerce, atheism, bribery, theft, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, disorientation, temporary invincibility, never-ending, merchants, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, fetch quests, mana, super speed, rivalry, planet, weapon modification, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, runes, gnome, pickpocketing, dual wielding, lock picking, fireworks, basilisks, optional lore, barbarians, musicians, monster capturing, heal over time, optional objective, text dialogue, status effects, cartography, dark elves, invented language, moving bodies, berserkers, swarming enemies, movement penalty, two-handed weapons, hidden room, bartender, persistent world, shaman, tribe, raiding, bounty hunting, crowd control, corruption, supply and demand, conjuration, horse archery, rangers, illusion, passive ability, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, tarantula, level by doing, lunar cycle, dragon kill points, custom ui, platinum, phylactery, neutral, nocturnality