
- First release
- Oct 12, 2010
- Publisher
- Sony Online Entertainment
- Genres
- Role-playing (RPG) · Open world, Fantasy, Stealth
- Platforms
- PC (Microsoft Windows)
Also known as EQ HoT
Attributes
No Attributes added.
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Release dates
- PC (Microsoft Windows)
- Oct 12, 2010
- Age ratings
- ESRB T
- Game modes
- Massively Multiplayer Online (MMO)
- Perspective
- Third person
- Keywords
- ghosts, assassin, martial arts, hunting, exploration
… All 157
, martial arts, hunting, exploration, bloody, wizards, training, magic, grinding, guild, summoning support, fishing, crafting, death, elves, archery, cooking, fashion, pets, mythology, hand-to-hand combat, religion, farming, online, artificial intelligence, sacrifice, dancing, wolf, snake, tank, racism, dog, teleportation, economy, billiards, dwarves, resurrection, dreams, good vs evil, alchemy, warriors, gods, meditation, trolls, boss fight, ogres, necromancy, anthropomorphism, throwing weapons, attributes, rivaling factions, customizable characters, customization, leveling up, character select screen, gorilla, human, polygonal 3d, color customization, shopping, bow and arrow, upgradeable weapons, loot gathering, party system, active ability, wasd movement, non-player character, corpse, centaurs, bards, character creation, pick your gender, duel, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, a.i. companion, blindness, stat tracking, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, commerce, atheism, theft, healer, level cap, item combination, hotkey, shape-shifting, suicide, disorientation, temporary invincibility, never-ending, merchants, reptilian humanoid, particle system, summoners, stealth kill, camera control, mana, super speed, regenerating health, griefing, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, gnome, pickpocketing, dual wielding, lock picking, fireworks, optional lore, barbarians, musicians, monster capturing, heal over time, text dialogue, status effects, cartography, dark elves, invented language, moving bodies, berserkers, movement penalty, two-handed weapons, persistent world, shaman, raiding, crowd control, supply and demand, conjuration, rangers, illusion, passive ability, pay-to-play, damage over time, no game pause, foraging, amphibian humanoid, level by doing, dragon kill points, custom ui, platinum









