EverQuest: The Shadows of Luclin cover
SeriesEverQuest

EverQuest: The Shadows of Luclin

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First release
Dec 04, 2001
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

The Shadows of Luclin is the third expansion for the popular MMORPG EverQuest.

Also known as EQ SoL

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Dec 04, 2001
Age ratings
ESRB T
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
aliens, ghosts, assassin, hunting, exploration
… All 235, bloody, wizards, disease, training, vampire, murder, magic, grinding, guild, artifacts, summoning support, fishing, crafting, death, soldier, military, elves, caveman, horse, mummy, archery, gambling, cooking, fashion, pets, time manipulation, mythology, hand-to-hand combat, insanity, religion, farming, war, bird, time limit, undead, mutants, online, traps, hostages, artificial intelligence, sacrifice, conspiracy, revenge, dancing, wolf, torture, tank, mud, slavery, racism, teleportation, economy, billiards, singing, dwarves, giant insects, resurrection, mining, good vs evil, swimming, bats, day/night cycle, gladiators, cult, alchemy, turtle, warriors, gods, rituals, meditation, trolls, horse riding, boss fight, trainer, ogres, necromancy, anthropomorphism, throwing weapons, rhinoceros, centipede, attributes, rivaling factions, customizable characters, customization, leveling up, human, polygonal 3d, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, transforming boss, skeletons, party system, active ability, wasd movement, non-player character, corpse, bards, escort mission, falling damage, treasure chest, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, walking through walls, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, robbery, bread, law, commerce, atheism, bribery, smuggling, theft, healer, level cap, invisible wall, sleeping, item combination, hotkey, shape-shifting, suicide, disorientation, hallucination, temporary invincibility, never-ending, merchants, reptilian humanoid, multiple enemy boss fights, summoners, stealth kill, camera control, beetle, fetch quests, mana, super speed, rivalry, androgyny, planet, regenerating health, griefing, camping, splash damage, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, blacksmith, runes, drawbridge, gnome, pickpocketing, crime fighting, dual wielding, lock picking, fireworks, severed limbs, barbarians, musicians, monster capturing, heal over time, optional objective, status effects, invented language, playing dead, swarming enemies, behind the waterfall, two-handed weapons, moat, hidden room, bartender, persistent world, shaman, tribe, raiding, bounty hunting, crowd control, corruption, graphics overhaul, supply and demand, conjuration, horse archery, rangers, geomancer, illusion, passive ability, vampirism, pay-to-play, damage over time, no game pause, fury, foraging, kill quest, jester, ancient curse, lunar cycle, dragon kill points, platinum, phylactery, neutral, nocturnality