The House of the Dead 2 cover

The House of the Dead 2

Critic score1 critic
First release
Nov 01, 1998
Publisher
Sega
Genres
Shooter · Action, Science fiction, Horror

The House of the Dead 2 is a first-person light gun shooter arcade game with a horror theme and the second game in The House of the Dead series of video games. The direct sequel to The House of the Dead, it was developed by Sega for arcades on the Sega NAOMI board in November 1998 then later ported to the Dreamcast in 1999 and Microsoft Windows in 2001, and is also found on the Xbox as an unlockable bonus in The House of the Dead III. The game appears in the compilation The House of the Dead 2 & 3 Return for Wii. The Dreamcast version became a Sega All Stars title.

Also known as THOTD2, House of the Dead 2, House of the Dead II, The House of the Dead II
… See more, ザ・ハウス・オブ・ザ・デッド 2

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The game follows the fictional events of February 26, 2000, fourteen months after the 1998 Curien Mansion incident in The House of the Dead. AMS agent G has gone missing and his last known location is Venice, Italy. The city of Venice becomes chaotic when a strange zombie breakout takes place. American AMS agents James Taylor and Gary Stewart are dispatched, along with Amy Crystal and Harry Harris, to investigate and evacuate the populace. They suddenly encounter the impish Zeal, who had recently dealt with G. Upon finding G alive but wounded, James and Gary converse with him and G gives them a field journal showing the bosses and weak points. The pair are then met with a massive undead horde, similar to the kind from the Curien Mansion incident. They continue on, trying to save the town's civilians from the zombies.Read more

The game follows the fictional events of February 26, 2000, fourteen months after the 1998 Curien Mansion incident in The House of the Dead. AMS agent G has gone missing and his last known location is Venice, Italy. The city of Venice becomes chaotic when a strange zombie breakout takes place. American AMS agents James Taylor and Gary Stewart are dispatched, along with Amy Crystal and Harry Harris, to investigate and evacuate the populace. They suddenly encounter the impish Zeal, who had recently dealt with G. Upon finding G alive but wounded, James and Gary converse with him and G gives them a field journal showing the bosses and weak points. The pair are then met with a massive undead horde, similar to the kind from the Curien Mansion incident. They continue on, trying to save the town's civilians from the zombies.

Release dates
Arcade
Nov 01, 1998
Dreamcast
Mar 25, 1999
Dreamcast
Sep 09, 1999
All 8 release dates
Dreamcast
1999
PC (Microsoft Windows)
Jul 06, 2001
Wii
Mar 11, 2008
Wii
Mar 19, 2008
Wii
Mar 28, 2008
Time to beatIGDB · recorded
Main Story
1h
Main + Extras
3h
Completionist
5h
Game modes
Multiplayer, Single player
Perspective
First person
Keywords
zombies, rail shooter, bloody, death, bromance
… All 21, multiple endings, undead, on-rails, crime, high score, voice acting, game title announcer, launch titles, non-player character, extreme violence, vision obstruction, peripherals, auto-scrolling levels, quick time event, strategic dismemberment, greatest hits

At a Glance

Critic Score
67
Main Story (IGDB)
1h
Main + Extras (IGDB)
3h
Completionist (IGDB)
5h

Overview

Multiplayer

  • Drop-in, drop-out co-opIGDB · 9 Nov

Feature data: IGDB