
SeriesEverQuest
EverQuest
84/100
Critic score1 critic
- First release
- Mar 16, 1999
- Developer
- Darkpaw Games, 989 Studios, Verant Interactive
- Genres
- Role-playing (RPG), Adventure · Sandbox, Open world, Action, Fantasy, Stealth
- Platforms
- PC (Microsoft Windows), Mac
Also known as EverCrack, EQ1, EQ, EQ Live
Attributes
No Attributes added.
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Release dates
- PC (Microsoft Windows)
- Mar 16, 1999
- PC (Microsoft Windows)
- Apr 28, 2000
- Mac
- Jun 24, 2003
- Game modes
- Massively Multiplayer Online (MMO), Multiplayer
- Perspective
- Third person
- External links
- Official site (opens in a new tab)Steam (opens in a new tab)Fandom (opens in a new tab)Wikipedia (opens in a new tab)Twitch (opens in a new tab)Discord (opens in a new tab)
- Keywords
- villain turned good, rivalry, planet, regenerating health, griefing
… All 279
, rivalry, planet, regenerating health, griefing, camping, levitation, book adaptation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, drawbridge, gnome, pickpocketing, crime fighting, dual wielding, lock picking, fireworks, basilisks, optional lore, severed limbs, barbarians, musicians, monster capturing, cockroach, heal over time, optional objective, text dialogue, status effects, ghoul, dark elves, invented language, moving bodies, sphinx, berserkers, swarming enemies, behind the waterfall, movement penalty, two-handed weapons, moat, hidden room, sex work, bartender, persistent world, shaman, boar, tribe, pickpocketing anatomy, raiding, bounty hunting, crowd control, corruption, graphics overhaul, supply and demand, adamantium, armadillo, conjuration, rangers, geomancer, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, framing, kill quest, danger zone, amphibian humanoid, tarantula, level by doing, lunar cycle, dragon kill points, custom ui, platinum, phylactery, interactive achievement awards 2000, neutral, nocturnality, dinosaur riding, pirates, ghosts, assassin, martial arts, hunting, exploration, dinosaurs, orcs, bloody, wizards, disease, training, vampire, murder, magic, grinding, organized crime, guild, shark, artifacts, summoning support, fishing, crafting, death, military, robots, elves, mummy, archery, gambling, ufo, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, farming, war, classic, steam, fairy, bird, nightmare, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, snow, wolf, snake, torture, tank, mud, slavery, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, good vs evil, swimming, bats, day/night cycle, giants, cult, alchemy, turtle, warriors, gods, meditation, trolls, mosquito, boss fight, trainer, ogres, necromancy, anthropomorphism, throwing weapons, game critics awards, rhinoceros, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, gorilla, human, polygonal 3d, shopping, bow and arrow, upgradeable weapons, loot gathering, goblins, skeletons, rat, party system, werewolves, lion, turkey, active ability, wasd movement, non-player character, corpse, centaurs, polar bear, leopard, panther, bards, minotaurs, escort mission, falling damage, treasure chest, character creation, alligator, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, walking through walls, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, robbery, floating island, bread, moving platforms, banned, law, commerce, atheism, bribery, smuggling, theft, real-time waiting, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, tentacles, controversy, disorientation, temporary invincibility, never-ending, merchants, chessboard, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, beetle, fetch quests, poverty, mana, super speed
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